Lab+Seven

View the video of Bill Moggridge. The founder of IDEO, at PICNIC08: Design as a Collaborative Process at [] (25 minutes) and Cooper-Hewitt: Shinichi Takemura - Tangible Earth at [] (4:41)
 * CCT333 Tutorial 7 Design as a Collaborative Process: Bill Moggridge from ID**

Describe how he defines 'design as a collaborative process', and cite two examples of how creators involve the people they want to create for in their work, according to Bill Moggridge's lecture. (1 paragraph each/3 paragraphs)
 * CCT333 Tutorial 7 Wiki Questions and Answers:**

Firstly, Bill Moggridge describes design as a collaborative process with the term 'with and by' in terms of those creating the desing(with) and those being designed for(by). He describes design as a process of togetherness. Moggridge is an industrial designer by background. However, in his lecture he pointed out that those creating the design should be interdisciplinary that is designers should not just be made of people in the field but should also include researchers, engineer, teachers, leaders etc. He also stresses the need to work in teams with emphasis on 'project rooms'. He stated that if this is done effectively then people form intimate relationships and with that more understanding. It is this environment that allows people to go into a room and brainstorm together as puts it. The project rooms help since all of the information gathered from brainstorming can be stored in one single place. He also pointed out that design should be participatory. This means including those being designed for in the process.

Find an online example of a product which utilizes his principles of collaborative design which it involves people in it design. Cite its URL, and describe its design process in two paragraphs, and how it involved its user(s) in a a paragraph. (3 paragraphs)

(Hint: Bruce Mau's Massive Change web site at [] also presents examples of these principles of using 'a shared mind'.)

"with and by":togetherness and collaboration industrial designer: study of physical onjects in evryday life..i.e sunglasees..in the physical sense..i.e how wide thier head is etc...sujective and qualitative stuff human factor: mostly the physical size..i.e information about the sizes of people designing something with a physical behaviour associated with it:moving forward with a behaviour associated with it, more understanduing of how the body works..i.e designing chair..physiology of the spine to understand how to design better connectivity: telling stories...i.e the stories we tell in design... telling stories: of experience of how people think ie cognitive pyshcology need to work in teams:when you have problems u tackle with pple of diff backgrounds..i.e marketers, ...intimate relationship where ppl are willing to go in a room and brainstorm together project rooms: putting all info in a single place...very effective Tangible Earth participatory design: the pppl we design for...designers always kind of design for themselves..include people ure designing for..making them feel it was thier project..much more effective..also let them be involved with the result. i.e red cross example and also
 * Terms to know:**

interdisciplinary:reserachers, engineers, teachers, leaders, etc...www.designersaccord.org

changing contexts:

minos what we are shaped by...not just personal products plus wealth and being

CDC:centre for disease and control

implications of obesity and personal health..project needed to change health and well being

physical context: i.e smart space design...dilbert...uited media...evrything is modular...fully customizable cubes...

social impact: rockefella foundation: sample book for free...so people think more carefully about the impact design has on society

global sustainabilty: denmark...milk container made of flexible material...air handle blow a little air in the back..very small mass...made of biodegradable material... i.e south africa:shinichi Takemura he is anthropologist studied diff cultures. change towards a new version of communication technologies..tangible earth project...hemisphere of trans material..com proj with a fish eye lense..will respond to touch whereever u move lens...interactive digital globe...spin it to any direction...real time...tell in which area ppl are greeting sunrise or sunset...size:1.28 metres: imp aspect of information design...magnifying pointer function to see real life feeds of disaster caused by tsunami...global warming process...rigorous in search of data and information...and direct with info

digital interactions > cognitive psychology physical behaviours >physiology physical objects > anthropometrics